11/11/2023 0 Comments Flightgear tips and tricks![]() The result is they get positive confirmation of the new value of the control, during and after making a change. This mode shows the tooltip when the user interacts with a pickable animation. Gui.popupTip("readme", nil, nil, ) Tooltip-on-click More info can be found in $FG_ROOT/Nasal/gui.nas. Tooltips can also be shown from Nasal scripts. The property value is available to the script as arg nasal, evaluates a Nasal script each time the property changes.arm-disarm, on-off, up-down, down-up, open-close and close-open - map a boolean value to a text string.heading - maps a double or int value to a 0.359 heading/bearing.Mapping defines of a (growing) set of standard mappings of the property value.If the measure-text is omitted, the actual label text is used, which can cause minor adjustments to tooltip size as the property value changes. This configuration allows adjusting the tooltip font-size in the future without tooltip data changing (which would not be the case if an explicit width was specific). Measure-text is a string used to size the tooltip, i.e the largest possible string.Property is a property value to display.Label is a printf-style format string (which need not contain expansions).In both cases, the ID is necessary to give correct updating. The tooltip-id is important to distinguish when the mouse moves over different scene objects (with potentially the same tooltip), or crosses between different objects without an intervening hit on an area with no tooltip assigned. This design allows us to show tooltips at configurable points, either the standard method - after the mouse is stationary for a period of time - or in response to other actions, such as mouse clicks/drags. ![]() The mouse-handling system then displays the tooltip at the correct time. The tooltip is configured at this time, especially content and an ID. (Which is a fancy way of saying, switches don't click or feel to move).Ī tooltip is specified via a set-tooltip command in a pick (or slider or knob) animation's bindings group. They provide a way for a cockpit to be partially self-documenting, when a user explores, and can also provide a positive confirmation of state or action, which is often lacking in 3D cockpit interactions due to absence of audio or haptic feedback. Tooltips are a work-in-progress usability enhancement. Altimeter pressure setting tooltip in the Robin DR400. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |